And see, I've gotten shit in the past because my favorite archetype to play is 'guy with a sword.' It gets such a bad wrap as the 'basic' option, even sometimes having people go so far as to say it takes no skill or creativity to play basic fighters. But I -enjoy- those characters usually more than any other.
My favorite defense of the "just a guy archetype" is that stories need those guys, because what is more human in storytelling than being a person who just happened to step up at the right time to be the hero? I love a flamboyant hot mess of a character as much as anyone else, but I'll always have a soft spot for "there ain't nothing special about me except that I'm here, man."
(The thing that inspired my comparison was catching the players describing their PCs for an Actual Pay for that new Sanderson/Cosmere TTRPG and as each player described their character I'm like Jesus Christ are we on someone's Pinterest page? So much over the top detail. I mean, probably a blast to draw or paint, but they were all peacocks.
I always wondered why D&D, in an effort to onboard new/young players, didn't find a way to divvy up the classes between those that are generally easier to play and those generally harder to play. I've definitely seen people come into the game back in 3E like 'I want to be a druid' and then crashing out within 4 sessions because there's just so much to keep track of for that class. Is Wizard literally harder to play than Sorcerer? Yes. Fuck off, yes. And I don't see why it would be a bad thing to label them that way in some manner.
I really think they should do something like this. All games that have wide ranges of classes, not just D&D. Though I'll argue that depending on the player, a wizard might actually be less complicated than a sorcerer (I've seen so many aspiring players get absolutely baffled by stuff like sorcery points when they can't even count spell slots yet).
Druids. New players always want to play druids, and I get it, changing into an animal is an ENTIRE REASON to play a game. But druids are your second or third character. Play a ranger first! (Even they're more fiddly than a fighter but you can get into a pattern with them easier.)
But any full caster is more stress for a new player than a melee character. It's just more cognitive load. Or stuff like "I want to be a bard!" and then not understanding that a bard is not a barbarian with a guitar. Advanced class.
Unfortunately, once you summon we can't name it Little Nyssa because that, a-fucking-pparently, is already taken.
I am STILL laughing, OUT LOUD, two weeks later, that Nyssa has a rapper name.