altcunningham
Mr. Ana de Armas
I might have agreed with you but then I just saw the Hegseth AI thing so I don't know what the f*** to think anymore.
Jungle Dark Sun?!
Jungle Dark Sun?!
I don't mean to give too much credit to the folks in charge at WOTC or Hasbro, but I would say there's still a pretty significant difference between companies like them that are hedging around the idea of using AI to save money (and are therefore very cognizant of when maybe it won't do that) and our truly insane-levels of corrupt government officials that own stock in AI and will literally destroy the human race to make six more dollars on their portfolio.I might have agreed with you but then I just saw the Hegseth AI thing so I don't know what the f*** to think anymore.
RIGHT?!Jungle Dark Sun?!
Tales from the Loop is on my "to play" list, along with many other things. I love that dude's art so much and I absolutely would like to run or play a game in that setting.Kids on Bikes is a lot of fun. I prefer Tales from the Loop if you're gonna be playing "kids in weird peril" but it's a great game.
I'm setting up a work group right now to play the intro adventure (Delian Tomb). So far I'm really interested in a lot of the mechanical ideas, and if they play half as well at the table as they look I think I'll really get into it. I'll of course let folks here know how it goes.Weirdly I just don't hear anyone PLAYING Draw Steel but it might just be that Daggerheart and Shadowdark players are that much louder online.
Thanks for the good newsI see there's some panic about Hasbro and AI and D&D is dead.
Very much this. From appearances it'll be very easy to re-skin into my setting, but the more and more I find of theirs the more interested I am in trying it. Dragonfly people?! Oh, and apparently they're prototyping a Demon ancestry for the future (if you know the difference between Devils and Demons in DS this seems wild)!? What what???I LOVE how much thought they've put into making this a 'familiar fantasy' game, but also making a lot of things we're used to very UNfamiliar so we can explore and enjoy the world-building in a way you don't generally get from traditional fantasy settings anymore. When he describes what I guess is their version of the Feywild as "Jungle Dark Sun" I'm like... oh yeah, I wanna go there. And their unique spin on Dwarves, Gnomes, etc has been really fun to listen to him talk about.
And the other 10% is credulous boobs everywhere else who can't see it for the shell game it is.I swear 90% of the AI problem is rich investors are absolute fucking morons who only understand buzzwords.
Nah, you don't owe anybody an explanation for walking. If they are sincerely baffled, they probably weren't paying much attention to you in the first place.But now I have had the DM and his bestie in my inbox practically demanding that I give them an exit interview and explain everything that I feel went wrong for the campaign. Which I don't owe anyone. But the chaotic part of me thinks it would be fun to write an objective list of grievances since they did ask for it.
Riffing on this after the above, I've never had someone actively leave one of my games, but I have had problems to sort out in groups as the DM, and there was never a time that's happened where I didn't have a pretty clear idea what the problem was. Whether I agreed it was worth causing drama over is a different question, but I always knew the grievance without it being spelled out.As a DM, would you want me to just tell you my bullet points?
Unless I did something actively hurtful or offensive, I don't actually need to know. (If I did, tell me, cos I don't want to be a piece of shit human being.) Most of the folks who have dropped out of my games have been pure scheduling conflict, but I had one fella drop off because he was a deeply intense min-maxer and our campaign was shenanigans, and he just wanted to let us know it was a bad fit but we were all still cool.As a DM, would you want me to just tell you my bullet points?
One of my dream GM scenarios is running a campaign with Tales from the Loop and Things from the Flood - players playing the same character, but in alternating sessions where you're a kid (Tales) vs. a teen ((Things). Things from the Flood is deadlier with the possibility of character death. I want do "you shared this bizarre experience as children, how did it impact who you became later" (and if someone doesn't want to play the same kid... what happened to you in the interim?)Tales from the Loop is on my "to play" list, along with many other things. I love that dude's art so much and I absolutely would like to run or play a game in that setting.
This is where I'm at with WOTC. They make dumb decisions but their dumb decisions don't annoy me nearly as much as the cottage industry of Youtubers who make most of their annual income complaining about WOTC (all of whom will then accept invites to WOTC events). We get it, guys, you hate the company. I hate Elon Musk but I don't make a video about it every week, I just quit Twitter...I kid. I kid. I am deeply exhausted by the weekly panic over whatever WotC is doing. I just cannot dredge anymore care from Lake Give-A-Fuck.
Yep. Every. Goddamned. Day. And between the investor dumbasses and the end user boobs they're going to crash the economy so hard.And the other 10% is credulous boobs everywhere else who can't see it for the shell game it is.
I would, however...As a DM, would you want me to just tell you my bullet points?
Agree, and I bet it'd be 2 and 3. I feel good about my exit, I've just never had anyone want a rundown after the fact.Reminds me that I really oughta run Mothership soon.
I would, however...
I see this going one of four different ways:
1) You leave without saying anything; the table scapegoats you for one reason or another
2) You list your grievances; the table twists your words to excuse any bad behavior/poor gameplay
3) You list your grievances; they beg you to come back
4) You list your grievances; the table takes it as constructive criticism and attempts to improve
Of those, the fourth option is by far the least likely. Human beings, almost universally, cannot take criticism.
100% would play.One of my dream GM scenarios is running a campaign with Tales from the Loop and Things from the Flood - players playing the same character, but in alternating sessions where you're a kid (Tales) vs. a teen ((Things).
That's what happens when early AI bros message you online and tell you they're feeding your art into the machine to specifically make you obsolete (a thing I saw happen on his social media and I cannot imagine how livid it would make me).(I own all of Stalenhag's art books. Easily one of my favorite working artists. Also SUPER anti-AI.)
As a DM, would you want me to just tell you my bullet points?
There's also just a lot of mechanical stuff that I already know I'm going to vibe with. Kits instead of granular weapons and armor is huge for me. Yes. Thank you. While I don't loathe inventory management in games, it usually does feel like the gristle I've got to chew through to get to the meat.
Absolutely. At least for me, one of my least favorite conversations to happen at any ttrpg session is when folks start arguing over whether the mechanical bonuses of a "longsword" are "realistic" vs the bonuses of a "broadsword" or whatever. I also like that you can swap kits regularly which allows for a lot of personalization, especially when some kits have overlapping equipment (sniper/arcane archer, pugilist/martial artist, swasbuckler/battlemind, etc.). Feels very much like picking a kit based on the sort of action scene you want to have today, and that's awesome.At first I was nervous about this because I am a guy that really likes to be detailed about my weapons and armor, and I like upgrading and changing those things to mean something. BUT, the more I looked at it the more it felt like this system wasn't going to hamper that. It'll just change how it expresses in the game, and that's fine. Maybe even preferable since you're not default locked-in to "well, I'm low level so I can't be wearing plate armor" - which I've always hated.
I'm not going to pretend I don't love a perfectly full case in Resident Evil... but I love capping some zombies way more.No, I demand a Diablo Exile Resident Evil storage case game.
My other table is heading in this direction. We had a 4.5-hour session last week, and we didn't accomplish anything. We took up an adventure hook and decided to complete another side quest while we were in the area. Turns out the quest area is far as fuck from our home base. Between shopping, random encounters, and getting lost in the woods, we didn't even start either quest. I think we're close to the starting area. Not sure OSR/traditional hex crawls are for me.Truly, it is my past groups and our group that really helped me come to the decision in the first place because none of this ever comes up with those groups. And I feel like we accomplish way more in our 3 hours than I ever have with the other and that's my personal preference.
Somehow missed this until Jake quoted it. While many of my upcoming games are traditional fantasy campaigns, I yearn to do more experimental stuff like this. That sounds awesome.One of my dream GM scenarios is running a campaign with Tales from the Loop and Things from the Flood - players playing the same character, but in alternating sessions where you're a kid (Tales) vs. a teen ((Things). Things from the Flood is deadlier with the possibility of character death. I want do "you shared this bizarre experience as children, how did it impact who you became later" (and if someone doesn't want to play the same kid... what happened to you in the interim?)