Jada Toys Cyberpunk 2077

Thighs should slide off at the swivel, it's a friction peg. It will take heat but for me the thorax comes apart at the thorax with the ball socket going into the stomach top peg. In theory, the whole thing pops apart, but I wouldn't want to mess with the shoulder system. But you can pop the bicep off, it has a subtle securing mushroom peg. Very hard plastic though, so again exercise caution.

I keep saying exercise caution but in actual play practice this thing is solid as a rock. I just wouldn't want to mess with taking it apart too often.

I used an initial hot water bath on both bucks, mostly because getting the second head on was horrendously tight. Didn't really need to do it for the hands, but it probably helped. Had no issues with the hot water. I took the face plates off but it didn't affect the tattoos or anything.

The heads are ultra tight. I have heard from one person in a YouTube comment who replied to me about that that they dremeled theirs and in Asia that was a common trick. I don't want to do that, so hot water for me.

But I also just settled on the mechanical necks for each right now and left it because I like the texture/contrast.

I have not tried to swap the feet because that gave me concern when I gave it an effort. And the gauntlets do have a subtle mold in them that conforms to the forearm if you have any problems with them sliding off.

Also the big gun does have grooves that snap into the gauntlets for a more secure grip. Some reviewers missed this or didn't understand it. It also looks like those tolerances varied but mine was good.
Thanks for this. It's funny, mind came with a cartoonish instruction manual saying NOT to operate the big gun without the gauntlets and I saw a review saying that it was designed for a specific grip. I figured out the legs by accident last night (gentle pull and the leg slid off, very good modular design there) but my god the head/neck are tough. I've got the non-mechanical neck on the un-tattooed buck but the barbell for the head is loose and I can't get it into either the head or the neck. I may have to use fully boiling water to get it to work. It's such a tiny piece, too. The figure overall is amazing though. And truly two entire figures in one box, plus more stuff.
 
If you look inside the necks there's a little plastic socket. That's just glued in. Out of the box one of them was not attached to The second mechanical neck and I didn't realize that that cap was stuck on the ball joint on the body, so I was perplexed why it wasn't just as simple as swapping necks and I would have to be swapping the entire head. I just didn't put it past them that each body has a different neck socket.

Nope, that was just QC with mine, and easily fixed. But it did take me months to figure that out.

And yes, I did use just boiled water to solve the head socket. Same as you'd do for tea.
 
I gave up getting the second head on last night because I kept dropping the barbell but I'm going to go with boiling water tonight. Trying not to snap or warp that tiny piece cause getting it into the head and neck holes is TOUGH. Now that the neck is on the body, don't want to boil the whole figure but maybe I can just dunk and hold the neck in the boiling water instead.

I feel like this has been the week I learned too much about how action figure necks are now designed. Makes me miss the old one hinge, one ball joint design just for easier swapping, as much as the newer engineering gives better ROM.
 
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