TTRPGs & D&D

I appreciate you.
I haven't been able to really commit to a game in a long time - definitely not since I started running the company, but I think actually even before that I was too busy out on a rig and never knew what my schedule would be. And my big (really only) fear going into our game was that I would find I couldn't handle the game length in my schedule. If we hit a 5-hour game once, no big deal. If that was the expectation every time we sat down, I'd almost certainly say I just can't be here for that.
I feel like even if you put run time up, our content concentration is the same.
 
With our game we're really laser focused so it feel like we get four hours of game into two and a half hours, too. I've got someone who plays in my weekly Weds. night game and also in a monthly one I do every few Fridays and he's pointed out that aside from folks with kids running late by 15 or 20 minutes, the weekly game is always fully engaged, but I've had to tell folks in the other game we are on too tight a schedule to spend 25 minutes talking about knitting or the history of jazz because something in the story sent someone on their very specialized focus area topic. I had to institute a rule of "table talk is fine after 10 pm but we gotta get the game in before folks turn into pumpkins." I'm honestly astounded at how little table talk any of the games I GM for have considering how nerdy everyone is - how we don't regularly go on a tear about the new Marvel movie or politics or yelling at the one person who hasn't watched KPop Demon Hunter (which would be me) is amazing.
 
We have our tangents before the game starts, and we definitely went on a bit of a tear after the game was over last session. But yeah, 'laser-focused' is a good descriptor for how we are during the game. Much as I like just chatting with a good group of dudes, it's absolutely my preference once the game is on to be in the moment. I'm not big on the side tangents and Monty Python jokes.
 
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