Alright, so
Hades II. I'm a little over 40 hours in and nearly done with the main story.
I plan to 100% this like I did with the first game (on two separate occasions). I've seen a lot of bitching about the ending. I can't confirm or deny that yet, but every other aspect is an improvement on the first game, my favorite game of all time. Between Pyre, both Hades games, and Bastion, I think Supergiant is my favorite developer. It's them, Naughty Dog, Obsidian, FromSoft, Insomniac, or Larian, and I think it's them. They've done it again.
Hades II is a masterpiece. It's a marked improvement on the first game (again,
my favorite game of all time). There's one new element that sets it above its predecessor and every other roguelite. I don't want to spoil the surprise, so you'll have to take my word for it for now.
The biggest improvement is the gameplay. Melinoë's kit is more interesting than Zag's. Where I never used the casts in Hades, I spam them in Hades II.
All of Mel's weapons are viable, whereas I feel like I had to get lucky to make use of Zag's bow or Adamant Rail. I'm more proficient with the staff, daggers, and black coat in 2, just like I excelled with the spear, shield, and fists in 1, but there aren't any weak links.
There's more enemy diversity. There aren't any annoying enemies. As a long-time Supergiant head, they've had their fair share of "Oh, for fuck's sake" enemies. Not here. There are challenging enemies. There are a few bullshit artists. But I can deal with them. Almost all of my deaths come from bosses.
They took the hot, fun cast from Hades and expanded on it. If you're a Greek mythology geek like me, you'll lose your shit. Heracles, Medea, Circe, Selene, Arachne, and multiple others appear here after missing out in the first game. The home base is more interesting as a result, not to mention better organized.
Speaking of home base, the game throws a lot more systems at you. Mel's a witch. As such, she can concoct incantations, deploy a familiar, and use Tarot-style cards to alter your playstyle (similar to the mirror in Hades). It's not your typical sequel (a retelling of its predecessor) so much as a true innovation.
The music fucking rocks. I was never as high on Hades' music as I was on Bastion's. Hades II is in my pantheon of great video game soundtracks. I mean, listen to this shit:
I do have a couple of complaints: 1) Boons. I haven't looked at this scientifically, but it feels like there are fewer boons in the game. Maybe not fewer overall because they have more Gods offering boons, but when I get a boon, I have a good idea what it's going to offer. Aphrodite for increased damage or Hermes for speed, for instance. That could be a good thing, as it makes creating a coherent build more idiot-proof. There are fewer wasted runs due to bad RNG. Only one of my last 25 or so runs was wasted because of a build that was never going to succeed.
I have to give credit where credit is due, too. After getting my ass whooped by the hardest boss in the game over and over again, I finally broke through. The first time I beat him, I finished him off with 12 HP. Today I had a run where I finished him off with 500 HP and five death defiances left. If things fall your way, you can make the endgame feel trivial. It's the feeling that draws me to roguelites.
2) Romance. This is the real weak point, in my opinion. The game offers you four different romance options. I detest both of the same-sex options. I think the men are both okay, if a little bland. This is a huge downgrade from the first game, where I would've happily romanced any of the three options. To Supergiant's defense, I don't think this is unusual. Even some of the greatest games of all time only had one or two solid romance options—namely, Mass Effect.
This one's a 10/10 for me. I can't envision a scenario in which I hate the ending enough to give it a lower score.